BCI Video games, Sistematic Literature Review
DOI:
https://doi.org/10.30973/progmat/2017.9.2/2Keywords:
Brain computer interface, games, videogames, BCI gamesAbstract
This study is a literature review of 50 papers related to BCI video games, this topic is related to the combination of video games with brain computer interfaces, BCI for its acronym. the aim is to find the problems and difficulties designing, developing and using games with reading devices brain activity in order to analyze what already exists in this area and propose new research challenges.
References
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“Revista Electrónica Teoría de la Educación. Educación y Cultura en la Sociedad de la Información.,” vol. 9, pp. 93–107, 2008.
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C. L. Lapuente and M. J. L. Lapuente, “La interfaz gráfica.” Lamarca Lapuente.
“Brain computer interface.” Oct-2006. https://doi.org/10.1109/EMBC.2013.6609866
S. Bordoloi, U. Sharmah, and S. M. Hazarika, “Motor imagery based BCI for a maze game,” 2012 4th Int. Conf. Intell. Hum. Comput. Interact., pp. 1–6, Dec. 2012. https://doi.org/10.1109/IHCI.2012.6481848
“Revista Electrónica Teoría de la Educación. Educación y Cultura en la Sociedad de la Información.,” vol. 9, pp. 93–107, 2008.
“Revista Electrónica Teoría de la Educación. Educación y Cultura en la Sociedad de la Información.,” vol. 7, pp. 128–140, 2006.
H. Yoon, S. Park, Y. Lee, and J. Jang, “Emotion recognition of serious game players using a simple brain computer interface,” 2013 Int. Conf. ICT Converg., pp. 783–786, Oct. 2013. https://doi.org/10.1109/ICTC.2013.6675478
R. Parafita, G. Pires, U. Nunes, and M. Castelo-Branco, “A spacecraft game controlled with a brain-computer interface using SSVEP with phase tagging,” 2013 IEEE 2nd Int. Conf. Serious Games Appl. Heal., pp. 1–6, May 2013. https://doi.org/10.1109/SeGAH.2013.6665309
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